An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink.

An allip cannot speak intelligibly.

Allip CR 3

(Character Sheet: PDF, ODS; Stat Block: PDF)

NE Medium Undead (incorporeal)

Init +5 (+1 Dex; +4 Improved Initiative); Senses darkvision 60 ft.; Listen +8, Spot +8

Aura babble (60 ft., Will DC 16)

Languages none


AC, HP, & Saves

AC 15, touch 15, flat-footed 14 (+1 Dex, +4 deflection)

HP 26 (4 HD)

Massive Damage Threshold n/a; Massive Damage DC 17

Immune mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability drain, energy drain, Strength/Dexterity/Constitution damage, fatigue & exhaustion effects

Resist +2 turn resistance

Fort +1, Ref +4, Will +5


Speed & Attacks

Speed fly 30 ft. (perfect)

Melee incorporeal touch +3 (1d4 Wisdom drain)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grp n/a


Abilities, Skills, & Feats

Abilities Str -, Dex 13, Con -, Int 12, Wis 12, Cha 19

SQ madness, incorporeal traits, +2 turn resistance, undead traits

Skills Hide +8, Intimidate +8, Listen +8, Search +5, Spot +8

Feats Improved Initiative, Lightning Reflexes


Spells, Psionics, Special Qualities, & Special Abilities

Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect.

Creatures that successfully save cannot be affected by the same allip’s babble for 24 hours. The save DC is Charisma-based.

Madness (Su): Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.

Wisdom Drain (Su): An allip causes 1d4 points of Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points.


Other Information

Environment: Any

Treasure: None

Organization: Solitary

Advancement: 5-12 HD (Medium)