Angel, Astral Deva CR 14
Always Good (any) Medium Outsider (Angel, Extraplanar, Good)
Init +9 (+5 Dex); Senses darkvision 60 ft., low-light vision; Listen +22, Spot +22
Languages Celestial (3 ranks), Draconic (3 ranks), Infernal (3 ranks); tongues
AC 30, touch 15, flat-footed 30 (+5 Dex, +15 natural); defenses Uncanny Dodge
HP 118 (12 HD); DR 10/evil
Massive Damage Threshold 84; Massive Damage DC 27
Immune acid, cold, petrification
Resist electricity 10, fire 10; SR 30; PR 15
Fort +15, Ref +13, Will +13
Speed 50 ft., fly 100 ft. (good)
Melee +3 heavy mace of destruction +22/+17/+12 (1d8+13 plus stun)
Melee slam +19 (1d8+10)
Space 5 ft.; Reach 5 ft.
Base Atk +12; Grp +19
Atk Options Cleave; Power Attack
Special Actions Change Shape
Spell-Like Abilities (CL 12; save DCs are Charisma-based):
Abilities Str 25, Dex 21, Con 21, Int 21, Wis 21, Cha 23
Skills Bluff +17, Concentration +20, any three Craft or Knowledge +20 (plus synergy bonuses), Diplomacy +27, Escape Artist +20, Hide +20, Intimidate +23, Listen +22, Move Silently +20, Sense Motive +22, Spot +22
Feats Alertness; Cleave; Great Fortitude; Improved Initiative; Power Attack
Stun (Su): If an astral deva strikes an opponent twice in one round with its mace, that creature must succeed on a DC 23 fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.
Uncanny Dodge (Ex): An astral deva retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 16th level. It can flank characters with the uncanny dodge ability as if it were a 12th-level rogue.
Change Shape (Su): An astral deva can assume the form of any Small or Medium humanoid.
Advancement: 13-18 HD (Medium); 19-36 HD (Large)
Level Adjustment: +8