Staff of Power

The staff of power is a very potent magic item, with offensive and defensive abilities. It is usually topped with a glistening gem, its shaft straight and smooth. It has the following powers:

The wielder of a staff of power gains a +2 luck bonus to AC and saving throws. The staff is also a _+2 quarterstaff %}”, and its wielder may use it to smite opponents. If 1 charge is expended (as a free action), the staff causes double damage (×3 on a critical hit) for 1 round.

A staff of power can be used for a retributive strike, requiring it to be broken by its wielder. (If this breaking of the staff is purposeful and declared by the wielder, it can be performed as a standard action that does not require the wielder to make a Strength check.) All charges currently in the staff are instantly released in a 30-foot radius. All within 2 squares of the broken staff take points of damage equal to 8 × the number of charges in the staff, those 3 or 4 squares away take 6 × the number of charges in damage, and those 5 or 6 squares distant take 4 × the number of charges in damage. All those affected can make DC 17 Reflex saves to reduce the damage by half.

The character breaking the staff has a 50% chance of traveling to another plane of existence, but if he does not, the explosive release of spell energy destroys him. Only certain items, including the staff of the magi and the _staff of power %}”, are capable of being used for a retributive strike.

After all charges are used up from the staff, it remains a +2 quarterstaff. (Once empty of charges, it cannot be used for a retributive strike.)


Creation

Prerequisites

Feats: Craft Staff; Craft Magic Arms and Armor

Spells Magic Missile; Ray of Enfeeblement (heightened to 5th level); Continual Flame; Levitate; Fireball (heightened to 5th level); Lightning Bolt (heightened to 5th level); Cone of Cold; Hold Monster; Wall of Force; Globe of Invulnerability