Rings

Rings bestow magical powers upon their wearers. Only a rare few have charges. Anyone can use a ring.

A character can only effectively wear two magic rings. A third magic ring doesn’t work if the wearer is already wearing two magic rings.

Physical Description: Rings have no appreciable weight. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal – usually precious metals such as gold, silver, and platinum. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25.

Activation: Usually, a ring’s ability is activated by a command word (a standard action that does not provoke attacks of opportunity) or it works continually. Some rings have exceptional activation methods, according to their descriptions.

Special Qualities: Roll d%. A result of 01 indicates the ring is intelligent, 02-31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32-100 indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Rings with charges can never be intelligent.

Minor

Medium

Major

Ring

Market Price

01-18

–

–

Ring of Protection +1

2,000 gp

19-28

–

–

Ring of Feather Falling

2,200 gp

29-36

–

–

Ring of Sustenance

2,500 gp

37-44

–

–

Ring of Climbing

2,500 gp

45-52

–

–

Ring of Jumping

2,500 gp

53-60

–

–

Ring of Swimming

2,500 gp

xx-xx

–

–

Ring of Skill, lesser

2,500 gp

61-70

01-05

–

Ring of Counterspells

4,000 gp

71-75

06-08

–

Ring of Mind Shielding

8,000 gp

76-80

09-18

–

Ring of Protection +2

8,000 gp

81-85

19-23

–

Ring of Force Shield

8,500 gp

86-90

24-28

–

Ring of Ram

8,600 gp

–

29-34

–

Ring of Climbing, Improved

10,000 gp

–

35-40

–

Ring of Jumping, Improved

10,000 gp

–

41-46

–

Ring of Swimming, Improved

10,000 gp

–

xx-xx

–

Ring of Skill

10,000 gp

91-93

47-51

–

Ring of Animal Friendship

10,800 gp

94-96

50-56

01-02

Ring of Energy Resistance, Minor

12,000 gp

97-98

57-61

–

Ring of Chameleon Power

12,700 gp

99-100

62-66

–

Ring of Water Walking

15,000 gp

–

67-71

03-07

Ring of Protection +3

18,000 gp

–

72-76

08-10

Ring of Spell Storing, Minor

18,000 gp

–

77-81

11-15

Ring of Invisibility

20,000 gp

–

82-85

16-19

Ring of Wizardry I

20,000 gp

–

xx-xx

xx-xx

Ring of Skill, improved

22,500 gp

–

86-90

20-25

Ring of Evasion

25,000 gp

–

91-93

26-28

Ring of X-Ray Vision

25,000 gp

–

94-97

29-32

Ring of Blinking

27,000 gp

–

98-100

33-39

Ring of Energy Resistance, Major

28,000 gp

–

–

40-49

Ring of Protection

32,000 gp

–

–

50-55

Ring of Wizardry II

40,000 gp

–

–

56-60

Ring of Freedom of Movement

40,000 gp

–

–

xx-xx

Ring of Skill, greater

40,000 gp

–

–

61-63

Ring of Energy Resistance, Greater

44,000 gp

–

–

64-65

Rings of Friend Shield (pair)

50,000 gp

–

–

66-70

Ring of Protection +5

50,000 gp

–

–

71-74

Ring of Shooting Stars

50,000 gp

–

–

75-79

Ring of Spell Storing

50,000 gp

–

–

80-83

Ring of Wizardry III

70,000 gp

–

–

84-86

Ring of Telekinesis

75,000 gp

–

–

87-88

Ring of Regeneration

90,000 gp

–

–

89

Ring of Three Wishes

97,950 gp

–

–

90-92

Ring of Spell Turning

98,280 gp

–

–

93-94

Ring of Wizardry IV

100,000 gp

–

–

95

Ring of Djinni Calling

125,000 gp

–

–

96

Ring of Elemental Command (Air)

200,000 gp

–

–

97

Ring of Elemental Command (Earth)

200,000 gp

–

–

98

Ring of Elemental Command (Fire)

200,000 gp

–

–

99

Ring of Elemental Command (Water)

200,000 gp

–

–

100

Ring of Spell Storing, Major

200,000 gp