Bag of Tricks

This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of a bag of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.

The heavy warhorse appears with harness and tack and accepts the character who drew it from the bag as a rider.

Animals produced are always random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week.

Gray

Rust

Tan

d%

Animal

d%

Animal

d%

Animal

01-30

Bat

01-30

Wolverine

01-30

Brown bear

31-60

Rat

31-60

Wolf

31-60

Lion

61-75

Cat

61-85

Boar

61-80

Heavy warhorse

76-90

Weasel

86-100

Black bear

81-90

Tiger

91-100

Badger

91-100

Rhinoceros


Creation

Prerequisites

Feats: Craft Wondrous Item

Spells: Summon Nature's Ally II (gray); Summon Nature's Ally III (rust); or Summon Nature's Ally V (tan)