Necklace of Fireballs

This device appears to be nothing but beads on a string, sometimes with the ends tied together to form a necklace. (It does not count as an item worn around the neck for the purpose of determining which of a character’s worn magic items is effective.) If a character holds it, however, all can see the strand as it really is – a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a Fireball spell (Reflex DC 14 half )__.

Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.

Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed below.

Necklace

10d6

9d6

8d6

7d6

6d6

5d6

4d6

3d6

2d6

Market Price

Type I

1

2

1,650 gp

Type II

1

2

2

2,700 gp

Type III

1

2

4

4,350 gp

Type IV

1

2

2

4

5,400 gp

Type V

1

2

2

2

5,850 gp

Type VI

1

2

2

4

8,100 gp

Type VII

1

2

2

2

2

8,700 gp

If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.


Creation

Prerequisites

Feats: Craft Wondrous Item

Spells: Fireball