To calculate the costs involved in creating a psionic item, refer to the sections in Creating Magic Items above. Although that information deals with magic items, the price formulas presented there are identical to those for psionic items.
Creating psionic armor and psionic weapons is almost identical to the requirements for creating magic armor and magic weapons.
Creating Dorjes
To create a dorje, a character needs a small supply of materials, the most obvious being a chunk of crystal or the crystal shards of the dorje to be carved from or assembled. The cost of the materials is subsumed in the cost of creating the dorje – 375 gp × the level of the power × the level of the manifester. Dorjes are always fully charged (50 charges) when created.
If an augmentable power is incorporated into a dorje at a higher manifester level than the minimum level required to manifest the power, each discharge of the power from the dorje is augmented to the limit of that higher manifester level. Alternatively, if you want to have a higher manifester level in the dorje, you must pay for the dorje as if the power was one level higher for each additional two manifester levels you want.
The creator must know the power or powers to be imprinted in the dorje (or must have the power available in some other form). If manifesting the power would reduce the manifester’s experience point total, she pays the cost (multiplied by 50) upon beginning the dorje in addition to the experience point cost for making the dorje itself. The act of working on the dorje costs a number of power points per day equal to the power point cost of the power that is being embedded in the crystal of the dorje.
Crafting a dorje requires one day for each 1,000 gp of the base price.
Item Creation Feat Required: Craft Dorje.
Power Level | Base Price1 | ||
---|---|---|---|
Psi | Wil | PsW | |
1st | 750 gp | 750 gp | 750 gp |
2nd | 4,500 gp | 6,000 gp | 6,000 gp |
3rd | 11,250 gp | 13,500 gp | 15,750 gp |
4th | 21,000 gp | 24,000 gp | 30,000 gp |
5th | 33,750 gp | 37,500 gp | 48,750 gp |
6th | 49,500 gp | 54,000 gp | 72,000 gp |
7th | 68,250 gp | 73,500 gp | – |
8th | 90,000 gp | 96,000 gp | – |
9th | 114,750 gp | 121,500 gp | – |
1Prices assume that the dorje was made at the minimum manifester level. |
Spell Level | Base Price1 | ||
---|---|---|---|
Psi | Wld | PsW | |
1st | 375 gp + 30 XP | 375 gp + 30 XP | 375 gp + 30 XP |
2nd | 2,250 gp + 180 XP | 3,000 gp + 240 XP | 3,000 gp + 240 XP |
3rd | 5,625 gp + 450 XP | 6,750 gp + 540 XP | 7,875 gp + 630 XP |
4th | 10,500 gp + 840 XP | 12,000 gp + 960 XP | 15,000 gp + 1,200 XP |
5th | 16,875 gp + 1,350 XP | 18,750 gp + 1,500 XP | 24,375 gp + 1,950 XP |
6th | 24,750 gp + 1,980 XP | 27,000 gp + 2,160 XP | 36,000 gp + 2,880 XP |
7th | 34,125 gp + 2,730 XP | 36,750 gp + 2,940 XP | – |
8th | 45,000 gp + 3,600 XP | 48,000 gp + 3,840 XP | – |
9th | 57,375 gp + 4,590 XP | 60,750 gp + 4,860 XP | – |
1Costs assume that the creator makes the dorje at the minimum manifester level. |
Creating Power Stones
To create a power stone, a character needs a supply of incense and fine etching tools, the cost of which is subsumed in the cost of encoding the power stone – 12.5 gp × the level of the power × the level of the manifester. All materials used to imprint a power stone must be fresh and unused. A character must pay the full cost for encoding each power stone no matter how many times she previously has imprinted the same power.
The creator must know the power or powers to be imprinted in the power stone (or must have the power available in some other form). If manifesting the power would reduce the manifester’s experience point total, she pays the cost upon beginning the power stone in addition to the experience point cost for making the power stone itself. The act of encoding triggers the power as if it had been manifested, costing the character an appropriate number of power points.
Encoding a power stone requires one day for each 1,000 gp of the base price.
Item Creation Feat Required: Imprint Stone.
Power Level | Base Price1 | ||
---|---|---|---|
Psi | Wld | PsW | |
1st | 25 gp | 25 gp | 25 gp |
2nd | 150 gp | 200 gp | 200 gp |
3rd | 375 gp | 450 gp | 525 gp |
4th | 700 gp | 800 gp | 1,000 gp |
5th | 1,125 gp | 1,250 gp | 1,625 gp |
6th | 1,650 gp | 1,800 gp | 2,400 gp |
7th | 2,275 gp | 2,450 gp | – |
8th | 3,000 gp | 3,200 gp | – |
9th | 3,825 gp | 4,050 gp | – |
1Prices assume that the stone was made at the minimum manifester level. |
Power Level | Base Price1 | ||
---|---|---|---|
Psi | Wld | PsW | |
1st | 12 gp 5 sp + 1 XP | 12 gp 5 sp + 1 XP | 12 gp 5 sp + 1 XP |
2nd | 75 gp + 6 XP | 100 gp + 8 XP | 100 gp + 8 XP |
3rd | 187 gp 5 sp + 15 XP | 225 gp + 18 XP | 262 gp 5 sp + 21 XP |
4th | 350 gp + 28 XP | 400 gp + 32 XP | 500 gp + 40 XP |
5th | 562 gp 5 sp + 45 XP | 625 gp + 50 XP | 812 gp 5 sp + 65 XP |
6th | 825 gp + 66 XP | 900 gp + 72 XP | 1,200 gp + 96 XP |
7th | 1,137 gp 5 sp + 91 XP | 1,225 gp + 98 XP | – |
8th | 1,500 gp + 120 XP | 1,600 gp + 128 XP | – |
9th | 1,912 gp 5 sp + 153 XP | 2,025 gp + 162 XP | – |
1Costs assume that the creator makes the stone at the minimum manifester level. |
Creating Psicrowns
To create a psicrown, a character needs a supply of materials, the most obvious being a circlet, crown, or the pieces of the crown to be assembled. The cost of the materials is subsumed in the cost of creating the psicrown – 375 gp × the level of the highest-level power × the level of the manifester, + 75% of the value of the next highest-level power (281.25 gp × the level of the power × the level of the manifester), + one-half of the value of any other powers (187.5 gp × the level of the power × the level of the manifester). Psicrowns are always created with full power points.
Alternatively, if you want to have a higher manifester level in the psicrown, you must pay for the psicrown as if the highest-level power is one level higher for each additional two manifester levels you want.
The creator must know the power or powers to be imprinted in the psicrown (or must have the power available in some other form). If any of the powers has an XP cost, the creator must provide XP equal to 50 × that cost. This expense is in addition to the experience point cost for making the psicrown itself. The act of working on a psicrown costs a number of power points per day equal to the cost of manifesting each of the powers associated with the psicrown once per day.
Crafting a psicrown requires one day for each 1,000 gp of the base price.
Item Creation Feat Required: Craft Psicrown.
Creating Psionic Tattoos
The creator of a psionic tattoo must have a patch of uncovered skin free of hair and fur, and at least a few containers in which to mix dyes. In addition, he needs special materials, usually to create dyes. The costs for materials and dyes are subsumed in the cost for scribing the psionic tattoo – 25 gp × the level of the power × the level of the manifester. All ingredients and materials used to scribe a psionic tattoo must be fresh and unused. The character must pay the full cost for scribing each psionic tattoo. (Economies of scale do not apply.)
The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form. Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos.
The creator must know the power to be placed in the psionic tattoo (or must have the power available in some other form). If manifesting the power would reduce the manifester’s XP total, he pays the XP cost upon beginning the scribing in addition to the experience point cost for making the psionic tattoo itself. The act of scribing triggers the power as if it had been manifested, costing the character an appropriate number of power points.
Scribing a psionic tattoo requires one day.
Item Creation Feat Required: Scribe Tattoo or Scribe Greater Tattoo.
Power Level | Base Price1 | ||
---|---|---|---|
Psi | Wld | PsW | |
1st | 25 gp | 25 gp | 25 gp |
2nd | 150 gp | 200 gp | 200 gp |
3rd | 375 gp | 450 gp | 525 gp |
4th2 | 1,400 gp | 1,600 gp | 2,000 gp |
5th2 | 2,250 gp | 2,500 gp | 3,250 gp |
6th2 | 3,300 gp | 3,600 gp | 4,800 gp |
1Costs assume that the creator makes the tattoo at the minimum manifester level. |
Power Level | Base Price1 | ||
---|---|---|---|
Psi | Wld | PsW | |
1st | 12 gp 5 sp + 1 XP | 12 gp 5 sp + 1 XP | 12 gp 5 sp + 1 XP |
2nd | 75 gp + 6 XP | 100 gp + 8 XP | 100 gp + 8 XP |
3rd | 187 gp 5 sp + 15 XP | 225 gp + 18 XP | 262 gp 5 sp + 21 XP |
4th2 | 700 gp + 56 XP | 800 gp + 64 XP | 1,000 gp + 80 XP |
5th2 | 1,125 gp + 90 XP | 1,250 gp + 100 XP | 1,625 gp + 130 XP |
6th2 | 1,650 gp + 132 XP | 1,800 gp + 144 XP | 2,400 gp + 192 XP |
1Costs assume that the creator makes the tattoo at the minimum manifester level. |
Creating Universal Items
To create a universal item, a character usually needs some sort of equipment or tools to work on the item. He also needs a supply of materials, the most obvious being the item itself or the pieces of the item to be assembled. The cost for the materials is subsumed in the cost for creating the item. Universal item costs are difficult to formularize. Refer to Table: Estimating Magic Item Gold Piece Values and use the given item prices as a guideline. Creating an item costs half the market value listed.
If powers are involved in the prerequisites for making the item, the creator must know the power to be placed in the item (or must have the power available in some other form). Any experience point cost for a prerequisite power is not incurred by the creator of the item. The act of working on the item requires a payment of power points appropriate to the power or powers associated with the item during each day of the item’s creation.
Crafting a universal item requires one day for each 1,000 gp of the base price.
Item Creation Feat Required: Craft Universal Item.