Animal
An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.
Game Rule Info
Hit Die: d8
Skill Points at 1st level: (2 + Int modifier) × 4
Skill Points at each additional level: 2 + Int modifier
Base Challenge Rating: +1 per 3 HD
Level | Base Attack | Fort | Ref | Will |
---|---|---|---|---|
1 | +0 | +2 | +2 | +0 |
2 | +1 | +3 | +3 | +0 |
3 | +2 | +3 | +3 | +1 |
4 | +3 | +4 | +4 | +1 |
5 | +3 | +4 | +4 | +1 |
6 | +4 | +5 | +5 | +2 |
7 | +5 | +5 | +5 | +2 |
8 | +6/+1 | +6 | +6 | +2 |
9 | +6/+1 | +6 | +6 | +3 |
10 | +7/+2 | +7 | +7 | +3 |
11 | +8/+3 | +7 | +7 | +3 |
12 | +9/+4 | +8 | +8 | +4 |
13 | +9/+4 | +8 | +8 | +4 |
14 | +10/+5 | +9 | +9 | +4 |
15 | +11/+6/+1 | +9 | +9 | +5 |
16 | +12/+7/+2 | +10 | +10 | +5 |
17 | +12/+7/+2 | +10 | +10 | +5 |
18 | +13/+8/+3 | +11 | +11 | +6 |
19 | +14/+9/+4 | +11 | +11 | +6 |
20 | +15/+10/+5 | +12 | +12 | +6 |
Racial Traits
A(n) Animal has the following traits.
- Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).
- Low-light vision.
- Alignment: Always neutral.
- Treasure: None.
- Proficient with its natural weapons only. A noncombative herbivore uses its natural weapons as a secondary attack. Such attacks are made with a -5 penalty on the creature’s attack rolls, and the animal receives only ½ its Strength modifier as a damage adjustment.
- Proficient with no armor unless trained for war.
- Animals eat, sleep, and breathe.