Animal

An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.

Game Rule Info

Hit Die: d8

Skill Points at 1st level: (2 + Int modifier) × 4

Skill Points at each additional level: 2 + Int modifier

Base Challenge Rating: +1 per 3 HD

Level

Base Attack

Fort

Ref

Will

1

+0

+2

+2

+0

2

+1

+3

+3

+0

3

+2

+3

+3

+1

4

+3

+4

+4

+1

5

+3

+4

+4

+1

6

+4

+5

+5

+2

7

+5

+5

+5

+2

8

+6/+1

+6

+6

+2

9

+6/+1

+6

+6

+3

10

+7/+2

+7

+7

+3

11

+8/+3

+7

+7

+3

12

+9/+4

+8

+8

+4

13

+9/+4

+8

+8

+4

14

+10/+5

+9

+9

+4

15

+11/+6/+1

+9

+9

+5

16

+12/+7/+2

+10

+10

+5

17

+12/+7/+2

+10

+10

+5

18

+13/+8/+3

+11

+11

+6

19

+14/+9/+4

+11

+11

+6

20

+15/+10/+5

+12

+12

+6

Racial Traits

A(n) Animal has the following traits.

  • Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).
  • Low-light vision.
  • Alignment: Always neutral.
  • Treasure: None.
  • Proficient with its natural weapons only. A noncombative herbivore uses its natural weapons as a secondary attack. Such attacks are made with a -5 penalty on the creature’s attack rolls, and the animal receives only ½ its Strength modifier as a damage adjustment.
  • Proficient with no armor unless trained for war.
  • Animals eat, sleep, and breathe.