Construct
A construct is an animated object or artificially constructed creature.
Game Rule Info
Hit Die: d10
Skill Points at 1st level: (2 + Int modifier) × 4
Skill Points at each additional level: 2 + Int modifier
Base Challenge Rating: +1 per 4 HD
Level | Base Attack | Fort | Ref | Will |
---|---|---|---|---|
1 | +0 | +0 | +0 | +0 |
2 | +1 | +0 | +0 | +0 |
3 | +2 | +1 | +1 | +1 |
4 | +3 | +1 | +1 | +1 |
5 | +3 | +1 | +1 | +1 |
6 | +4 | +2 | +2 | +2 |
7 | +5 | +2 | +2 | +2 |
8 | +6/+1 | +2 | +2 | +2 |
9 | +6/+1 | +3 | +3 | +3 |
10 | +7/+2 | +3 | +3 | +3 |
11 | +8/+3 | +3 | +3 | +3 |
12 | +9/+4 | +4 | +4 | +4 |
13 | +9/+4 | +4 | +4 | +4 |
14 | +10/+5 | +4 | +4 | +4 |
15 | +11/+6/+1 | +5 | +5 | +5 |
16 | +12/+7/+2 | +5 | +5 | +5 |
17 | +12/+7/+2 | +5 | +5 | +5 |
18 | +13/+8/+3 | +6 | +6 | +6 |
19 | +14/+9/+4 | +6 | +6 | +6 |
20 | +15/+10/+5 | +6 | +6 | +6 |
Racial Traits
A(n) Construct has the following traits.
- No Constitution score.
- Low-light vision.
- Darkvision out to 60 feet.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
- Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
- Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
- Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
- Since it was never alive, a construct cannot be raised or resurrected.
- Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the table.
- Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
- Proficient with no armor.
- Constructs do not eat, sleep, or breathe.
Construct Size | Bonus Hit Points |
---|---|
Fine | - |
Diminutive | - |
Tiny | - |
Small | 10 |
Medium | 20 |
Large | 30 |
Huge | 40 |
Gargantuan | 60 |
Colossal | 80 |