Elemental

An elemental is a being composed of one of the four classical elements: air, earth, fire, or water.

Game Rule Info

Hit Die: d8

Skill Points at 1st level: (2 + Int modifier) × 4

Skill Points at each additional level: 2 + Int modifier

Base Challenge Rating: +1 per 4 HD

Level

Base Attack

Fort

Ref

Will

1

+0

(+2)/(+0)

(+2)/(+0)

+0

2

+1

(+3)/(+0)

(+3)/(+0)

+0

3

+2

(+3)/(+1)

(+3)/(+1)

+1

4

+3

(+4)/(+1)

(+4)/(+1)

+1

5

+3

(+4)/(+1)

(+4)/(+1)

+1

6

+4

(+5)/(+2)

(+5)/(+2)

+2

7

+5

(+5)/(+2)

(+5)/(+2)

+2

8

+6/+1

(+6)/(+2)

(+6)/(+2)

+2

9

+6/+1

(+6)/(+3)

(+6)/(+3)

+3

10

+7/+2

(+7)/(+3)

(+7)/(+3)

+3

11

+8/+3

(+7)/(+3)

(+7)/(+3)

+3

12

+9/+4

(+8)/(+4)

(+8)/(+4)

+4

13

+9/+4

(+8)/(+4)

(+8)/(+4)

+4

14

+10/+5

(+9)/(+4)

(+9)/(+4)

+4

15

+11/+6/+1

(+9)/(+5)

(+9)/(+5)

+5

16

+12/+7/+2

(+10)/(+5)

(+10)/(+5)

+5

17

+12/+7/+2

(+10)/(+5)

(+10)/(+5)

+5

18

+13/+8/+3

(+11)/(+6)

(+11)/(+6)

+6

19

+14/+9/+4

(+11)/(+6)

(+11)/(+6)

+6

20

+15/+10/+5

(+12)/(+6)

(+12)/(+6)

+6

Racial Traits

A(n) Elemental has the following traits.

  • Good saves depend on the element: Fortitude (earth, water) or Reflex (air, fire).
  • Darkvision out to 60 feet.
  • Immunity to poison, sleep effects, paralysis, and stunning.
  • Not subject to critical hits or flanking.
  • Unlike most other living creatures, an elemental does not have a dual nature - its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life.
  • Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
  • Elementals do not eat, sleep, or breathe.