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World of Pannotia
Game Rules
Basics
Character Advancement
Races
Classes
Overview
Prestige Classes
Epic Classes
Racial Classes
NPC Classes
Multiclass Characters
Skills
Overview
Using Skills
Descriptions
Epic Skill Uses
Feats
Overview
Descriptions
Feat Lists
General
Fighter
Item Creation
Metamagic
Psionic
Metapsionic
Divine
Monster
Epic
Feat Index
Magic
Overview
Spell Descriptions
Arcane Spells
Divine Spells
Spell Index
Domains
Spell Lists
Bard
Cleric
Druid
Paladin
Ranger
Sorcerer/Wizard
Spell Combinations
Overview
Developing Spell Combinations
Spell Combination Index
Epic Spells
Overview
Developing Epic Spells
Seeds
Epic Spell Index
Psionics
Overview
Power Descriptions
Power Index
Power Lists
Psion/Wilder
Psychic Warrior
Epic Powers
Adventuring
Combat
Overview
Mechanics
Initiative
Attacks of Opportunity
Combat Actions
Injury & Death
Movement
Combat Modifiers
Special Attacks
Special Abilities
Status Conditions
Carrying, Movement, & Exploration
Carrying Capacity
Movement
Exploration
Wilderness & Environment
Dungeons
Wilderness
Weather
The Environment
Traps
Overview
Designing a Trap
Specific Traps
Divine Rules
Divine Ranks
Divine Characteristics
Salient Divine Abilities
Divine Minions
Becoming a God
Epic Obstacles
Equipment
Wealth & Money
Goods & Services
Adventuring Gear
Special Substances & Items
Tools & Skill Kits
Clothing
Food, Drink, & Lodging
Mounts & Related Gear
Transport
Spellcasting & Services
Special Materials
Armor
Overview
Armor Descriptions
Weapons
Overview
Weapon Descriptions
Magic Items
Overview
Creating Magic Items
Armor
Weapons
Potions & Oils
Rings
Rods
Scrolls
Staffs
Wands
Wondrous Items
Psionic Items
Overview
Creating Psionic Items
Armor
Weapons
Cognizance Crystals
Dorjes
Power Stones
Psicrowns
Psionic Tattoos
Universal Items
Epic Magic Items
Overview
Armor
Weapons
Rings
Rods
Scrolls
Staffs
Wondrous Items
Intelligent Items
Overview
Epic Intelligent Items
Cursed Items
Artifacts
Generating Treasure
Monsters
Introduction
Types & Subtypes
Improving Monsters
Monsters as Races
Entries
Monsters
Animals
Vermin
Templates
Overview
Template Index
Setting
Introduction
Geography
Overview
World Map
Regions & Countries
Cities
Cosmology
Overview
Planar Traits
Religion
Overview
Deities
The Divine Tournament
Introduction
History
Entering the Tournament
Politics
Overview
Organizations
NPCs
History
Eras
Events
Blog
Misc
Changes from D&D 3.5
Credits
Open Game License
Game Rules
Feats
Acrobatic
Acrobatic [General]
Benefit
You get a +2 bonus on all
Jump
checks and
Tumble
checks.