Nobility

Granted Power

The character has the spell-like ability to inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Allies must be able to hear the character speak for 1 round. Using this ability is a standard action. It lasts a number of rounds equal to the character's Charisma bonus and can be used once per day.

Spells

  1. Divine Favor
  2. Enthrall
  3. Magic Vestment
  4. Discern Lies
  5. Command, Greater
  6. Geas/Quest
  7. Repulsion
  8. Demand
  9. Storm of Vengeance