Create Living Vault (Ritual)
Conjuration (Creation)
Spellcraft DC: 58
Components: Ritual, S, V, XP
Casting Time: 100 days, 11 minutes
Range: 0 ft.
Effect: One living vault, 50 ft. by 50 ft. by 10 ft.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: None
To Develop: 540,000 GP; 11 days; 21,600 XP. Seeds: animate (DC 25); fortify (DC 27). Factors: allow vault to "grow" to proper size in {% die_roll 4 4 0 %} days (ad hoc +20 DC); increase HD of object by 92 (+184 DC); grant magical immunity (ad hoc +105 DC); increase damage reduction to 30 (+29 DC) and to /+7 (+18 DC); permanent (×5 DC). Mitigating Factors: increase casting time by 10 minutes (-20 DC); increase casting time by 100 days (-200 DC); {% die_roll 16 6 0 %} backlash (-16 DC); seven additional casters contributing one epic spell slot (-133 DC); four additional casters contributing one 2nd-level spell slot (-12 DC); one additional caster contributing one 1st-level spell slot (-1 DC); burn 20,000 XP per epic caster (-1,600 DC).
XP Cost: 20,000 XP
Material Components: large chunk of stone.
The character creates a construct known as a living vault to protect and hide his or her treasures. Upon completion, the vault initially measures only 5 feet on a side, but it gradually increases to its proper size over the following 4d4 days. The vault is attuned to the character, allowing him or her alone entrance and egress in a manner similar to a dimension door spell. When the character desires the vault to hide itself, he or she gives it a simple command. To summon the vault, the character may cast a sending spell or arrange some other manner to contact it.