Eclipse
Conjuration (Creation) [Transportation]
Spellcraft DC: 42
Components: S, V, XP
Casting Time: 10 minutes
Range: 200 miles
Area 5-mile radius, centered on you
Duration: Up to 8 hours (D)
Saving Throw: None
Spell Resistance: No
To Develop: 378,000 GP; 8 days; 151,200 XP. Seeds: conjure (DC 21); transport (to move disk into position 100 miles up) (DC 27). Factors: increase mass by 1,000% (+40 DC); spread mass into paper-thin disk (ad hoc +2 DC); keep disk in place for 8 hours (ad hoc +10 DC). Mitigating Factors: increase casting time by 9 minutes (-18 DC); burn 4,000 XP (-40 DC).
XP Cost: 4,000 XP
With this spell, the character can create a limited eclipse, as though a heavenly body moves between the sun and the earth. The landscape within a five-mile radius of the character’s location experiences the dimming of the sun as a disk the character creates passes in front of it, culminating in a complete blackout and accompanying coronal ring. The eclipse follows the character across the landscape for up to 8 hours, or until the sun goes down, or until the character dismisses the eclipse. The character does not need to concentrate on the eclipse while it lasts.