Flame of Fascination
Illusion [Mind-Affecting] [Pattern], Evocation [Fire]
Component Spells: Rainbow Pattern; Wall of Fire
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: fascinating flame with a 20-ft.-radius spread
Duration: Concentration +1 round/level
Saving Throw: Will negates, Reflex half if Will save is successful
Spell Resistance: Yes
Brilliant and colorful flames dance and fascinate those within the area of effect. The flame of fascination will fascinate a maximum of 24 Hit Dice of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. An affected creature that fails its saves is fascinated by the pattern.
Creatures that fail their Will save take 2d4 damage per round. The wall deals double damage to undead creatures. If the creature passes its initial save, it must also make a Reflex save or take ½ damage.
With concentrated effort (a move action), both casters can make the Flame of Fascination move up to 30 feet per round (moving its effective point of origin). All fascinated creatures follow the moving flames, trying to get or remain within the effect. Fascinated creatures who are restrained and removed from the fascinating flames still try to follow it. If the pattern leads its subjects into a dangerous area each fascinated creature gets a second Will save, but still takes damage from fire as normal. If the view of the flame is completely blocked, creatures who can’t see them are no longer affected.
Special:
Damage from this spell does not break the fascination effect, although damage or effects from other sources will.
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