Metalskin

Abjuration

Component Spells: Stoneskin × 2

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: 1 min./level

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

Material Components: A piece of adamantine and 500gp worth of diamond dust sprinkled on the target's skin..

The warded creature’s skin turns to a shimmering metal, and it gains resistance to blows, cuts, stabs, and slashes as per the normal stoneskin spell. However, this resistance is much higher than normal. The subject gains damage reduction 25/adamantine and magic. (It ignores the first 25 points of damage each time it takes damage from a weapon, though a magic adamantine weapon bypasses the reduction.) Once the spell has prevented a total of 25 points of damage per caster level (maximum 500 points), it is discharged.

Special:

Because the target’s skin turns to metal, they are vulnerable to the Heat Metal spell. Use the table below as a substitute for the one in the spell description.

Round

Metal Temperature

Damage

1

Warm

None

2

Hot

2d4 points

3-5

Searing

3d6 points

6

Hot

2d4 points

7

Warm

None

.