Cause Fear
Necromancy [Fear, Mind-Affecting]
Components:
S, V
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One living creature with 5 or fewer HD
Duration:
1d4 rounds or 1 round; see text
Saving Throw:
Will partial
Spell Resistance:
Yes
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.
Cause fear counters and dispels remove fear.