Cause Fear

Necromancy [Fear, Mind-Affecting]

Components:

S, V

Casting Time:

1 standard action

Range:

Close (25 ft. + 5 ft./2 levels)

Target:

One living creature with 5 or fewer HD

Duration:

1d4 rounds or 1 round; see text

Saving Throw:

Will partial

Spell Resistance:

Yes

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.

Cause fear counters and dispels remove fear.