Continual Flame

Evocation [Light]

Components:

M, S, V

Casting Time:

1 standard action

Range:

Touch

Effect:

Magical, heatless flame

Target:

Object touched

Duration:

Permanent

Saving Throw:

None

Spell Resistance:

No

Material Components:

You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.

.

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.