Continual Flame
Evocation [Light]
Components:
M, S, V
Casting Time:
1 standard action
Range:
Touch
Effect:
Magical, heatless flame
Target:
Object touched
Duration:
Permanent
Saving Throw:
None
Spell Resistance:
No
Material Components:
You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.
.A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.