Cure Light Wounds, Mass
Conjuration (Healing)
Components:
S, V
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One creature/level, no two of which can be more than 30 ft. apart
Duration:
Instantaneous
Saving Throw:
Will half (harmless) or Will half; see text
Spell Resistance:
Yes (harmless) or Yes; see text
You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature.
Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.