Cure Light Wounds, Mass

Conjuration (Healing)

Components:

S, V

Casting Time:

1 standard action

Range:

Close (25 ft. + 5 ft./2 levels)

Target:

One creature/level, no two of which can be more than 30 ft. apart

Duration:

Instantaneous

Saving Throw:

Will half (harmless) or Will half; see text

Spell Resistance:

Yes (harmless) or Yes; see text

You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature.

Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.