Cure Light Wounds

Conjuration (Healing)

Components:

S, V

Casting Time:

1 standard action

Range:

Touch

Target:

Creature touched

Duration:

Instantaneous

Saving Throw:

Will half (harmless); see text

Spell Resistance:

Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.