Ghoul Touch
Necromancy
Components:
M, S, V
Casting Time:
1 standard action
Range:
Touch
Target:
Living humanoid touched
Duration:
1d6+2 rounds
Saving Throw:
Fortitude negates
Spell Resistance:
Yes
Material Components:
A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul’s lair.
.Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.
Additionally, the paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench.