Ghoul Touch

Necromancy

Components:

M, S, V

Casting Time:

1 standard action

Range:

Touch

Target:

Living humanoid touched

Duration:

1d6+2 rounds

Saving Throw:

Fortitude negates

Spell Resistance:

Yes

Material Components:

A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul’s lair.

.

Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.

Additionally, the paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench.