Giant Vermin

Transmutation

Components:

DF, S, V

Casting Time:

1 standard action

Range:

Close (25 ft. + 5 ft./2 levels)

Target:

Up to three vermin, no two of which can be more than 30 ft. apart

Duration:

1 min./level

Saving Throw:

None

Spell Resistance:

Yes

You turn three normal-sized centipedes, two normal-sized spiders, or a single normal-sized scorpion into larger forms. Only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a spider), and all must be grown to the same size. The size to which the vermin can be grown depends on your level; see the table.

Any giant vermin created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands (“Attack,” “Defend,” “Stop,” and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whoever or whatever is near them.

Caster Level

Vermin Size

9th or lower

Medium

10th-13th

Large

14th-17th

Huge

18th-19th

Gargantuan

20th or higher

Colossal