Harm

Necromancy

Components:

S, V

Casting Time:

1 standard action

Range:

Touch

Target:

Creature touched

Duration:

Instantaneous

Saving Throw:

Will half; see text

Spell Resistance:

Yes

Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.

If used on an undead creature, harm acts like heal.