Inflict Light Wounds, Mass
Necromancy
Components:
S, V
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One creature/level, no two of which can be more than 30 ft. apart
Duration:
Instantaneous
Saving Throw:
Will half
Spell Resistance:
Yes
Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage +1 point per caster level (maximum +25) to nearby living enemies.
Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.