Inflict Light Wounds, Mass

Necromancy

Components:

S, V

Casting Time:

1 standard action

Range:

Close (25 ft. + 5 ft./2 levels)

Target:

One creature/level, no two of which can be more than 30 ft. apart

Duration:

Instantaneous

Saving Throw:

Will half

Spell Resistance:

Yes

Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage +1 point per caster level (maximum +25) to nearby living enemies.

Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.