Levitate
Transmutation
Components:
F, S, V
Casting Time:
1 standard action
Range:
Personal or close (25 ft. + 5 ft./2 levels)
Target:
You or one willing creature or one object (total weight up to 100 lb./level)
Duration:
1 min./level
(D)Saving Throw:
None
Spell Resistance:
No
Focus:
Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.
.Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).
A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.