Poison
Necromancy
Components:
DF, S, V
Casting Time:
1 standard action
Range:
Touch
Target:
Living creature touched
Duration:
Instantaneous; see text
Saving Throw:
Fortitude negates; see text
Spell Resistance:
Yes
Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. The poison deals 1d10 points of temporary Constitution damage immediately and another 1d10 points of temporary Constitution damage 1 minute later. Each instance of damage can be negated by a Fortitude save (DC 10 +