Poison

Necromancy

Components:

DF, S, V

Casting Time:

1 standard action

Range:

Touch

Target:

Living creature touched

Duration:

Instantaneous; see text

Saving Throw:

Fortitude negates; see text

Spell Resistance:

Yes

Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. The poison deals 1d10 points of temporary Constitution damage immediately and another 1d10 points of temporary Constitution damage 1 minute later. Each instance of damage can be negated by a Fortitude save (DC 10 +