Ray of Exhaustion

Necromancy

Components:

M, S, V

Casting Time:

1 standard action

Range:

Close (25 ft. + 5 ft./2 levels)

Effect:

Ray

Duration:

1 min./level

Saving Throw:

Fortitude partial; see text

Spell Resistance:

Yes

Material Components:

A drop of sweat.

.

A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued.

A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.