Repel Vermin

Abjuration

Components:

DF, S, V

Casting Time:

1 standard action

Range:

10 ft.

Area

10-ft.-radius emanation centered on you

Duration:

10 min./level

(D)

Saving Throw:

None or Will negates; see text

Spell Resistance:

Yes

An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.

A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.