Repel Vermin
Abjuration
Components:
DF, S, V
Casting Time:
1 standard action
Range:
10 ft.
Area
10-ft.-radius emanation centered on you
Duration:
10 min./level
(D)Saving Throw:
None or Will negates; see text
Spell Resistance:
Yes
An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.
A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.