Sleet Storm

Conjuration (Creation) [Cold]

Components:

M/DF, S, V

Casting Time:

1 standard action

Range:

Long (400 ft. + 40 ft./level)

Area

Cylinder (40-ft. radius, 20 ft. high)

Duration:

1 round/level

Saving Throw:

None

Spell Resistance:

No

Material Components:

A pinch of dust and a few drops of water.

.

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Balance skill for details).

The sleet extinguishes torches and small fires.