Sleet Storm
Conjuration (Creation) [Cold]
Components:
M/DF, S, V
Casting Time:
1 standard action
Range:
Long (400 ft. + 40 ft./level)
Area
Cylinder (40-ft. radius, 20 ft. high)
Duration:
1 round/level
Saving Throw:
None
Spell Resistance:
No
Material Components:
A pinch of dust and a few drops of water.
.Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Balance skill for details).
The sleet extinguishes torches and small fires.