Azer

Level Adjustment: +5.

Racial Traits

  • +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma.
  • Medium size.
  • An azer’s base land speed is 30 feet.
  • Darkvision: Azers can see in the dark up to 60 feet.
  • +6 natural armor bonus.
  • Special Attacks: Heat.
  • Special Qualities: Immunity to fire, spell resistance equal to 13 + class levels, vulnerability to cold.
  • Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.
  • Favored Class: Fighter.

Special Qualities

Heat (Ex)

An azer’s body is intensely hot, so its unarmed attacks deal extra fire damage (1 point). Its metallic weapons also conduct this heat.

Alternate Level Adjustment Options

Effective Character Level: 6 + class levels.

Level Adjustment: +4.

  • Racial Hit Dice: An azer begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.
  • Racial Skills: An azer’s outsider levels give it skill points equal to 5 * (8 + Int modifier). Its class skills are Appraise, Climb, Craft, Hide, Jump, Listen, Search, and Spot.
  • Racial Feats: An azer’s outsider levels give it one feat.