Centaur
Level Adjustment: +4.
Racial Traits
- +8 Strength, +4 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom.
- Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
- Space/Reach: 10 feet/5 feet.
- A centaur’s base land speed is 50 feet.
- Darkvision out to 60 feet.
- +3 natural armor bonus.
- Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
- Favored Class: Ranger.
Alternate Level Adjustment Options
Effective Character Level: 5 + class levels.
Level Adjustment: +3.
- Racial Hit Dice: A centaur begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
- Racial Skills: A centaur’s monstrous humanoid levels give it skill points equal to 5 * (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival.
- Racial Feats: A centaur’s monstrous humanoid levels give it one feat.
Effective Character Level: 6 + class levels.
Level Adjustment: +2.
- Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
- Racial Skills: A centaur’s monstrous humanoid levels give it skill points equal to 7 * (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival.
- Racial Feats: A centaur’s monstrous humanoid levels give it two feats.