Doppelganger
Level Adjustment: +6.
Racial Traits
- +2 Strength, +2, Dexterity, +2 Constitution, +2 Intelligence, +4 Wisdom, +2 Charisma.
- Medium size.
- A doppelganger’s base land speed is 30 feet.
- Darkvision: Doppelgangers can see in the dark up to 60 feet.
- +4 natural armor bonus.
- +4 racial bonus on Bluff and Disguise checks. When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent’s mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.
- Natural Weapons: Slam (1d6).
- Special Attacks: Detect thoughts.
- Special Qualities: Change shape, immunity to sleep and charm effects.
- Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Elven, Gnome, Halfling, Giant, Terran.
- Favored Class: Rogue.
Special Qualities
Detect Thoughts (Su)
A doppelganger can continuously use Detect Thoughts as the spell (caster level 18th; Will DC 12+Cha mod negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.
Change Shape (Su)
A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A True Seeing spell or ability reveals its natural form.
Alternate Level Adjustment Options
Effective Character Level: 7 + class levels.
Level Adjustment: +5.
- Racial Hit Dice: A doppelganger begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
- Racial Skills: A doppelganger’s monstrous humanoid levels give it skill points equal to 5 * (2 + Int modifier). Its class skills are Bluff, Diplomacy, Disguise, Intimidate, Listen, Sense Motive, and Spot.
- Racial Feats: A doppelganger’s monstrous humanoid levels give it one feat.
Effective Character Level: 8 + class levels.
Level Adjustment: +4.
- Racial Hit Dice: A doppelganger begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
- Racial Skills: A doppelganger’s monstrous humanoid levels give it skill points equal to 7 * (2 + Int modifier). Its class skills are Bluff, Diplomacy, Disguise, Intimidate, Listen, Sense Motive, and Spot.
- Racial Feats: A doppelganger’s monstrous humanoid levels give it two feats.