Faldirin
Frail, but intelligent and charismatic, Faldirin are a feline race primarily comprised of storytellers, sages, crafters, and aristocrats.
Personality
Faldirin enjoy the thrill that comes with learning and creating. Their insightful nature also helps them to be natural negotiators and leaders.
Physical Description
Faldirin are a tall, feline race. Their body is covered with short, soft fur ranging in in color from whites and light grays to darker colors such as brown or black.
Relations
Because of their intellectual and soft-spoken nature, Faldirin find it easy to get along with most races. Humans and elves find themselves most at ease with Faldirin, but the feline race’s love of learning and crafting make them close friends of gnomes. Halflings and dwarves get along with Faldirin fine, and generally prefer them over some of the less civilized races. While Faldirin do not commonly associate with orcs and other races of a more warlike nature, their diplomatic prowess keeps them on a neutral field when dealing with these races.
Alignment
Faldirin tend towards neutral alignments, owing to their affinity for knowledge and crafting. Some more aristocratic Faldirin follow lawful paths, while very few chaotic Faldirin to be found in the world. Faldirin are usually neutrally or good aligned.
Lands
Faldirin do not have many lands of their own. Their race came to the cities from the woodland realms and can be found in nearly all civilized places.
Religion
Many Faldirin are followers of Dallin Skordal, also known as The Artificer. Faldirin share his love of creating. In addition, some Faldirin (particularly those who become Aristocrats) choose to lead a less pious life and instead devote their energies to serving the causes of mortals as opposed to serving a deity.
Language
Faldirin speak Common and Faldirin. Because of their love of knowledge, Faldirin tend to learn many different languages.
Names
Faldirin names tend to be short and simple, with a graceful quality to them that accompanies their charismatic nature.
Male Names
Kitri, Sola
Female Names
Briaa, Milae
Adventurers
The majority of Faldirin who are found adventuring are those who have followed the path of the Inventor. Their curiosity has gotten the better of them, and they roam the world in seek of knowledge and new types of magical items. Faldirin who become Aristocrats are far less likely to be found wandering throughout Pannotia, though they can be encountered in many of the major civilized cities.
Racial Traits
- -2 Str, -2 Con, +2 Int, +2 Cha: Faldirin are not built for fighting, but they have a superior intellect and natural ease with others.
- Medium: As medium creatures, Faldirin have no special bonuses or penalties due to their size.
- Faldirin base land speed is 40 ft.
- Low-Light Vision: Faldirin can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- +2 racial bonus on Diplomacy and Sense Motive checks. Faldirin are natural speakers, and are quick to pick up subtleties in another’s words and movements.
- +2 to two Craft skills of the character’s choice. The Faldirins’ natural affinity for creating makes them excellent crafters. Once this choice is made, it cannot be changed.
- Automatic Languages: Common and Faldirin. Bonus Languages: Any (other than secret languages, such as Druidic).
- Favored Class: Aristocrat or Inventor. A multiclass Faldirin’s Aristocrat or Inventor levels do not count when determining whether he takes an experience point penalty for multiclassing. Faldirin are natural speakers and creators. Note: Only one of these classes can serve as the favored class for any given character. The player chooses at the time of character creation which class is treated as the favored class. The other is treated normally when multiclassing.