Genie, Janni

Level Adjustment: +8.

Racial Traits

  • +6 Strength, +4 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +2 Charisma.
  • Medium size.
  • A janni’s base land speed is 30 feet. It also has a fly speed of 20 feet (perfect).
  • Darkvision out to 60 feet.
  • +1 natural armor bonus.
  • Special Attacks: Change size, spell-like abilities.
  • Special Qualities: Elemental endurance, plane shift, resistance to fire 10, telepathy. 100 ft.
  • Automatic Languages: Common. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran.
  • Favored Class: Rogue.

Special Qualities

Change Size (Sp)

Twice per day, a janni can magically change a creature’s size. This works just like an Enlarge Person or Reduce Person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 12+Cha mod Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Spell-Like Abilities (Sp)

3/day-Invisibility (self only), Speak with Animals Caster level 12th. Once per day a janni can Create Food and Water (caster level 7th) and can use Ethereal Jaunt (caster level 12th) for 1 hour. The save ~DCs are Charisma-based.

Elemental Endurance (Ex)

Jann can survive on the Elemental Planes of Air, Earth, Fire, or Water for up to 48 hours. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.

Alternate Level Adjustment Options

Effective Character Level: 9 + class levels.

Level Adjustment: +7.

  • Racial Hit Dice: A janni begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.
  • Racial Skills: A janni’s outsider levels give it skill points equal to 5 * (8 + Int modifier). Its class skills are Appraise, Concentration, craft (any), Escape Artist, Listen, Move Silently, Ride, Sense Motive, and Spot.
  • Racial Feats: A janni’s outsider levels give it two feats. A janni receives Improved Initiative as a bonus feat.

Effective Character Level: 10 + class levels.

Level Adjustment: +6.

  • Racial Hit Dice: A janni begins with four levels of outsider, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +4, Ref +4, and Will +4.
  • Racial Skills: A janni’s outsider levels give it skill points equal to 7 * (8 + Int modifier). Its class skills are Appraise, Concentration, craft (any), Escape Artist, Listen, Move Silently, Ride, Sense Motive, and Spot.
  • Racial Feats: A janni’s outsider levels give it two feats. A janni receives Improved Initiative as a bonus feat.

Effective Character Level: 11 + class levels.

Level Adjustment: +5.

  • Racial Hit Dice: A janni begins with six levels of outsider, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.
  • Racial Skills: A janni’s outsider levels give it skill points equal to 9 * (8 + Int modifier). Its class skills are Appraise, Concentration, craft (any), Escape Artist, Listen, Move Silently, Ride, Sense Motive, and Spot.
  • Racial Feats: A janni’s outsider levels give it three feats. A janni receives Improved Initiative as a bonus feat.