Thaellegoth

Lands

Thaellegoth have no lands of their own. They are treated like vermin by nearly everyone in Pannotia, and they tend to live secluded lives in forests or the far north. Those thaellegoth who do manage to scrape out a living among other races are likely to live in barely habitable buildings and work as thugs-for-hire, bodyguards, or other such work.

Religion

Thaellegoth rarely worship any deity. However, if pressed for a specific loyalty, most will choose Randar Delaco as their patron. The simple reason for this is due to his legendary brutality, something that appeals to the nature of the thaellegoth.

Language

Thaellegoth speak Common almost exclusively. They will occasionally learn Orc, but share the Orc’s distaste of nearly all things Elven. As such, thaellegoth rarely learn to speak the Elven language.

Names

Thaellegoth typically take names that will help them fit in, as best they are able, with the rest of society. Their names are usually similar to human names, but there are also those who prefer to tout their Orc heritage. These thaellegoth often choose names common among Orc tribes.

Racial Traits

Orc/Elf Hybrid

  • +2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom, -2 Charisma
  • Medium: As Medium creatures, thaellegoth have no special bonuses or penalties due to their size.
  • Thaellegoth base land speed is 30 feet.
  • Low-Light Vision: A thaellegoth can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • +3 racial bonus on Listen, Search, Spot, and Survival checks.
  • -2 racial penalty on Diplomacy and Gather Information checks.
  • Mixed Blood: For all effects related to race, a thaellegoth is considered both an elf and an orc. However, in cases where these distinctions would conflict with one another, a thaellegoth is considered to be the more beneficial race.
  • Hardened by Nature: Due to the fact that they are forced to live in the wild, thaellegoth are considered to be under the effect of an Endure Elements spell at all times. This is considered a supernatural ability.
  • Automatic Languages: Common, Orc. Bonus Languages: Elven, Giant, Gnoll, Goblin, Undercommon.
  • Favored Class: Barbarian or Martial Ranger.

Orc/Dark Elf Hybrid (Level Adjust +1)

  • +2 Strength, +2 Dexterity, -2 Wisdom.
  • Medium: As Medium creatures, thaellegoth have no special bonuses or penalties due to their size.
  • Thaellegoth base land speed is 30 feet.
  • Darkvision out to 120 feet.
  • Light Sensitivity: Thaellegoth are dazzled in bright sunlight or within the radius of a Daylight spell.
  • +3 racial bonus on Listen, Search, Spot, and Survival checks.
  • -2 racial penalty on Diplomacy and Gather Information checks.
  • Mixed Blood: For all effects related to race, a thaellegoth is considered both a dark elf and an orc. However, in cases where these distinctions would conflict with one another, a thaellegoth is considered to be the more beneficial race.
  • Hardened by Nature: Due to the fact that they are forced to live in the wild, thaellegoth are considered to be under the effect of an Endure Elements spell at all times. This is considered a supernatural ability.
  • Spell-Like Ability: Thaellegoth characters may pick one of the following at character creation: 1/day - Faerie Fire, Darkness, or Spider Climb.
  • Automatic Languages: Orc, Undercommon. Bonus Languages: Common, Giant, Gnoll, Goblin.
  • Favored Class: Barbarian or Martial Ranger.