Troglodyte

Level Adjustment: +2.

Racial Traits

  • -2 Dexterity, +4 Constitution, -2 Intelligence.
  • Medium size.
  • A troglodyte’s base land speed is 30 feet.
  • Darkvision out to 90 feet.
  • Racial Skills: Troglodytes have a +4 racial bonus on Hide checks (+8 in rocky or underground surroundings).
  • +6 natural armor bonus.
  • Natural Weapons: 2 claws (1d4) and bite (1d4).
  • Special Attacks: Stench.
  • Automatic Languages: Draconic. Bonus Languages: Common, Giant, Goblin, Orc.
  • Favored Class: Cleric.

Special Qualities

Stench (Ex)

When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 11+Con mod Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A Delay Poison or Neutralize Poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Alternate Level Adjustment Options

Effective Character Level: 4 + class levels.

Level Adjustment: +2.

  • Racial Hit Dice: A troglodyte begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
  • Racial Skills: A troglodyte’s humanoid levels give it skill points equal to 5 * (2 + Int modifier, minimum 1). Its class skills are Hide and Listen.
  • Racial Feats: A troglodyte’s humanoid levels give it one feat. A troglodyte receives Multiattack as a bonus feat.