Troll
Level Adjustment: +8.
Racial Traits
- +12 Strength, +4 Dexterity, +12 Constitution, -4 Intelligence (minimum 3), -2 Wisdom, -4 Charisma.
- Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
- Space/Reach: 10 feet/10 feet.
- A troll’s base land speed is 30 feet.
- Darkvision out to 60 feet and Low-light vision.
- +5 natural armor bonus.
- Natural Weapons: 2 Claws (1d6) and bite (1d6).
- Special Attacks: Rend, damage 2d6 + 1 ½ times Str modifier.
- Special Qualities: Regeneration 5, scent.
- Automatic Languages: Giant. Bonus Languages: Common, Orc.
- Favored Class: Fighter.
Special Qualities
Rend (Ex)
If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+(1 ½ str mod) points of damage.
Regeneration (Ex)
Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Alternate Level Adjustment Options
Effective Character Level: 9 + class levels.
Level Adjustment: +7.
- Racial Hit Dice: A troll begins with two levels of giant, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
- Racial Skills: A troll’s giant levels give it skill points equal to 5 * (2 + Int modifier, minimum 1). Its class skills are Listen and Spot.
- Racial Feats: A troll’s giant levels give it one feat.
Effective Character Level: 10 + class levels.
Level Adjustment: +6.
- Racial Hit Dice: A troll begins with four levels of giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1.
- Racial Skills: A troll’s giant levels give it skill points equal to 7 * (2 + Int modifier, minimum 1). Its class skills are Listen and Spot.
- Racial Feats: A troll’s giant levels give it two feats.
Effective Character Level: 11 + class levels.
Level Adjustment: +5.
- Racial Hit Dice: A troll begins with six levels of giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2, and Will +2.
- Racial Skills: A troll’s giant levels give it skill points equal to 9 * (2 + Int modifier, minimum 1). Its class skills are Listen and Spot.
- Racial Feats: A troll’s giant levels give it three feats.