1st-Level Alarm Animal Messenger Calm Animals Charm Animal Delay Poison Detect Animals or Plants Detect Poison Detect Snares and Pits Endure Elements Entangle Hide from Animals Jump Longstrider Magic Fang Pass Without Trace Read Magic Resist Energy Speak with Animals Summon Nature’s Ally I 2nd-Level Barkskin Bear’s Endurance Cat’s Grace Cure Light Wounds Hold Animal Owl’s Wisdom Protection from Energy Snare Speak with Plants Spike Growth Summon Nature’s Ally II Wind Wall 3rd-Level Command Plants Cure Moderate Wounds Darkvision Diminish Plants Magic Fang, Greater Neutralize Poison Plant Growth Reduce Animal Remove Disease Repel Vermin Summon Nature’s Ally III Tree Shape Water Walk 4th-Level Animal Growth Commune with Nature Cure Serious Wounds Freedom of Movement Nondetection Summon Nature’s Ally IV Tree Stride Magic Overview Spell Descriptions Arcane Spells Divine Spells Spell Index Domains Spell Lists Spell Combinations Epic Spells